Improving Students’ Vocabulary through Word Tail Game


  • Nova Diana University of Bengkulu
  • Desi Suryani University of Bengkulu


teaching strategy, vocabulary mastery, word tail


This classroom action research aim at finding out whether word tail can improve students’ vocabulary mastery or not. This research was conducted at SMAN 6 Kota Bengkulu to fix the learning problems in the classroom; the students lack in vocabulary. The research was carried out in tenth grade of senior high school by using word tail game with a qualitative approach. The population of this research were sixty six tenth grade students and the sample of this research were thirty two  students. The data was collected using observation sheets. Those were observation of students and teacher activities. This research was analyzed by qualitative and quantitative analysis. The research design of this study was Classroom Action Research (CAR) which used three cycles, and each part consisted of four steps; planning, acting, observing and reflecting. The result showed that the cycle one had got the average (69,62), student was able to express more than 5 sentence or close to 6 sentences so it was necessary to increase the number of vocabulary / sentences. The cycle two had got the average (80,44) meant that they could express 7 to 10 sentences. Then it shown that learning English by using the word tail game could improve students’ vocabulary as well as students’ writing and develop their knowledge by applying, reflecting and expanding their learning experience. It could form students' self-confidence because students were directly involved in applying their knowledge.



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